Sony 9420156 Datasheet Page 8

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WIPEOUT PULSE - PSP
GAME MANUAL
82-04124-001-01
PLEASE DELIVER TO: JACK SILER
ART MACHINE DIGITAL DESIGN, LLC. | 9724 WASHINGTON BLVD. #203 | CULVER CITY, CA 90232 | T: 310.845.1626 | F: 310.839.4365 | WWW.AMACHINE.COM
SCEA 01 | 02 | 08
FINAL2
MV
M
USIC PLAYLIST
View music from the in-game soundtrack, as well as any MP3 files previous-
ly saved to Memory Stick Duo
.
TO ADD MP3 FILES
Y
ou can add up to 30 of your own personal MP3 files to the WipEout
®
P
ulse
s
oundtrack and listen to them as you race.
To add MP3 files, access the root directory of your Memory Stick Duo
via a
c
omputer. Create a directory there called MUSIC. Inside that directory, cre-
ate another directory called WIPEOUT. Copy up to 30 of your MP3 files into
the WIPEOUT directory. Within the game, the displayed names of imported
MP3 files will be taken from their ID tags or their filenames. The imported
MP3 files will be denoted by an icon so that you can identify them in the
t
racklist.
NOTE: MP3 files will be loaded from the Memory Stick Duo
as part of the
loading process for a race. Do not remove the Memory Stick Duo
at this
t
ime or your data may not load or may become corrupted.
Extras
SOFTWARE MANUAL
View the in-game instructional manual.
GAMESHARE
Send a demo version of W
ipEout
®
Pulse to another PSP
®
system. Follow the
on-screen instructions to share the demo.
CREDITS
View the cr
edits for WipEout
®
Pulse.
The following options can be accessed by pausing the action in most race
modes (the options available will vary depending on which game mode is
being played):
Continue return to the race.
Game Options adjust various race settings, include the control configuration,
camera position, and display of on-screen information.
Game Manual view the in-game instruction manual.
Photo Mode choose from various camera angles, then take a photo
in JPEG format. Photos can be accessed fr
om
Memory Stick Duo™ via the Home Menu of your
PSP™ system.
Restart Race start current race from the beginning.
Quit Race exit to the Main Menu.
PAUSE MENU
FX400 ANTI-GRAV RACING, 2207: THE TEAMS
TRACK TYPES
Each track in WipEout
®
Pulse has two variations – the White Run and the
Black Run. Runs can vary in size, direction and layout, and pose different
challenges depending on the speed class and race type chosen.
SPEED CLASSES
There are four speed classes in WipEout
®
Pulse. Most of the race events
focus on a specific speed class. The speed class of an event can also deter-
mine how many laps will be raced. The classes ar
e as follows:
VENOM CLASS medium speed, good for novices. Events usually last 3
laps. Top speed: 462 km/h.
FLASH CLASS high speed, good for intermediate players.
Events usually last 4 laps. Top speed: 538 km/h.
RAPIER CLASS very high speed, suitable for experienced players.
Events usually last 4 laps. Top speed: 657 km/h.
PHANTOM CLASS extr
eme speed, for legendary racers. Events usually
last 5 laps. Top speed: 793 km/h.
PLAYING THE GAME
Team
Speed
Acceleration
8
9
8
9
6
7
6
10
1
0
9
9
7
6
8
6
7
8
8
7
7
9
9
10
8
Handling
S
hield
7
7
8
8
10
8
9
7
FEISAR
AG
Systems
Assegai
EG-X
P
iranha
Qirex
Triakis
G
oteki 45
12 13
WipeOutPulse_PSPManual_FM2 1/3/08 3:26 PM Page 14
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